Sm64 texture editor Patch#
bps patch (don't bother with the widescreen version, it doesn't really work properly and there's already a widescreen code for Dolphin through AR / Gecko).
![sm64 texture editor sm64 texture editor](https://www.dropbox.com/s/pxj93xffyjaamu7/ExtendedDrawDistance.jpg)
First you need to have Kaze Emanuar's 60 FPS v2. Injecting the Virtual Console caused an issue with flashing textures when using the hi-res textures, but that could be solved by setting the texture cache to Middle or Safe or by prefetching the texture pack. You can't switch from the Lakitu Cam to the Mario cam. I can't say it is completely, but I have only noticed two issues so far: Just copy the gameini with all codes for the new GameID. Don't forget to rename the texture pack folder either to match the new GameID.Īs for being bug-free. If done correctly, the Virtual Console version has a different GameID assigned to it, but the game's RAM remains mostly the same, enough so for all previous existing AR / Gecko Codes to continue functioning. Once you have the original N64 rom patched you can inject it into the Virtual Console version again. Remember, you can extract that rom from your Virtual Console version.
![sm64 texture editor sm64 texture editor](https://i.ytimg.com/vi/zRt-4nsoXU4/maxresdefault.jpg)
bps patch you patch the original N64 rom.
![sm64 texture editor sm64 texture editor](http://i763.photobucket.com/albums/xx276/technologicalboxart/2010-12-28_161135.png)
How would I go about to get 60 fps working on the virtual console version? (09-04-2019, 04:19 AM)e2zippo Wrote: Hmm, I tried one of his patches a while back, think it was the N64 version though.